Madrid. Through the dynamics that unite puzzles, platforms and virtual reality, the video game “Any Man's Diary” reflects the “distortion” of the world in people suffering from depression, as its creators in Madrid explained today.
The video game, developed by a team of seven people, became a finalist for the Playstation Talents 2017 award and, after its development at the Playstation game camp in Valencia (Eastern Spain), will be released on January 31.
Designer, programmer and video game producer, Daniel Vidal Terrades (Daniel Vidal Terrades), was pleased to combine the "most classic" because it is a "two-dimensional platform" with the "novelty that virtual reality technology allows."
"Anyone's Diary" follows the experience of anyone, a character without "age or gender," who is experiencing an emotional breakdown that affects their perception of reality, explained the game designer Pau Infante Ruiz.
The game begins with a “normal day” in everyone’s life, but after a certain event they begin to make “changes” in the city of paper that passes through them until they come to a situation “completely distorted and devastated”.
In this context, the player’s actions will determine “Who will continue his life or be absorbed by his demons,” he added.
To do this, the user will have to solve a series of puzzles and obstacles, each time “complicating”, since the main character “faces his fears and problems”.
The idea of the game is to be “accessible” and “anyone can project a story about himself or someone he knows,” said the artist José Gomez Bosch, so the story leaves “several aspects open.”
In 2017, Anyone's Diary had three nominations for the PlayStation Talents, for the best art, the best game for the press, and the best use of platforms.
As a result, the game was developed "with the support of PlayStation, which provided a team of seven people" with the convenience of work, development kits and the ability to share space with a community of experienced developers, "say its creators.