I had a lot of fun playing the new Valve card game, Artifactsince it was launched on Wednesday. It is surprisingly easy to learn, and it is an interesting occupation that takes from Hearthstone and Magic: Collect doing something new. The game also refers to its digital cards unusually, allowing people to buy and sell their cards. I was skeptical of this last one, but I found it refreshing.
Artifact costs $ 20 and gives players 10 cards that will contain some of the current 310 cards of the game. You cannot grind matches to get the right or currency in the game to get new cards. In fact, there is no real progression system in the game. The only way to get more cards is to spend real money on cards, and Valve gets a cut from each purchase. This earned the bitterness of the game on the Steam page, since player reviews condemn it for paying for the victory.
The most expensive map of the game is Ax. At the time of this writing, on the Steam Marketplace about 400, the average sale price is about $ 20. The map shows a red giant wielding a giant ax. His impressive static line: seven attacks, two armor and 11 health. He is a beast in the early rounds. The ax is much appreciated in ArtifactThe strategy of the meta-game, which is gradually built with a closed beta version. Card prices fluctuate, reaching $ 30 on Wednesday and then moving on to teenage hours later than they return.
This volatility may be due to the proposal, as more people open card packages or by speculation from people who are looking for a game on the Steam Marketplace to make quick profits. This is understandably frustrating. I want to buy an Ax, and I struggled to figure out the right price to pay. However, there is a silver lining: most cards in Artifact not ax.
The game now has 310 cards. This is slightly larger than the main set in Magic: Collect which is updated every year. There are three types that indicate how much they may fall out when opening new packages: ordinary, unusual and rare. A regular spell card "New Orders" is $ 0.04. Unusual hero Viper is going for $ 0.07. A rare poaching knife costs $ 0.47. Players have already created programs to measure how much it would cost to buy the entire kit at the moment. This number is about 300 dollars, but it fluctuates. Currently, you can buy all the usual and unusual cards for as little as $ 40. Buying some of the most competitive decks now can cost $ 30 or more. You can play effectively with most of the cards in the game, learn all your strategies and styles, very little compared to most other card games, including free games such as homewhere serious players can expect to spend $ 200 to get most of the cards in the new expansion.
Some players claim that Artifact not a gap in the subtitle of the game. While there is no way to grind for new cards for free, Artifact is unique among digital card games, allowing you to skip grinding and transfer boxes, spending a little extra money. Today I spent $ 15.92 to make a black deck based on death penalty spells and equipping my heroes with powerful items throughout the match. It was a blast, and it helped me to succeed in the random mode in which I met. It was also great to be able to just buy cards, and not hope for a luck draw, opening the package after packaging. It was a relief that didn’t have to be crushed for weeks, as I would home,
This is a model familiar to everyone who played. Magic: Collectwhere players can buy booster boxes when a new expansion hits or waits and buys individual cards when they are resold. While Artifact cards cost less on average; you also don’t need duplicates of many of the most expensive ones. Artifact A deck can have only one Ax card, while MTG packs can include up to four copies of the rarest and most powerful cards.
It's unclear how Artifactthe economy will be shaken out for a long time, as more and more card packages are open and new players stop joining their market, but now there is another virtue in other digital card games: if I decide to stop playing, I can cash from my collection and go buy other Steam games with it.