Epic Gamesthe research that he developed Fortnitesensual game of 2018 ends the year multi-million profit, reaching 3 billion dollars, reports TechCrunch.
Founded in 1991, Epic did not give income figures for its great success, which has 125 million players, but this new milestone in benefits, combined with other data, gives an idea of success what the developer sees as a result of a change in the foresight strategy that occurred six years ago.
Fortnit played is free but making money selling digital objects popularized the category Royal battle almost unaided and this was an eminent title of the year.
Fortnite has 125 million players.
Video game is global phenomenonthey played obsessively children, rappers, professional athletes, and middle-aged accountants. This is a battle to death game in which wins the last one standing and in which players fight for weapons, resources and survival on an island devastated by the storm.
Like a game that socialeasy to play and hard masterIt was special success in school children, which caused concern among teachers and parents.
Fortnite is not the only Epic punch. The previous success of the company-developer was Gears of war, the top selling franchise for Microsoft Xbox 360. Epic also has Unreal Engineone of the two most commonly used operating systems for game development.
Fortnite popularized the Battle Royale category.
At first, Epic charged customers for using the software. Sales soared when Tim Sweeney, the owner of the company, made free product and, in return, began to charge deductions for selling games made using software that includes hits such as Mass Effect and Batman: Arkham.
"Epic rating was fired along with the success of Fortnite, ”says Timothy O & # 39; Shi, who covers games in the Jefferies financial group: according to Electronic Arts and Activision Blizzard, Epic can cost up to 15,000 million US dollars,